#ifndef _ACHIEVEMENTMANAGER_H_
#define _ACHIEVEMENTMANAGER_H_


#include "gameDefine.h"


class AchievementManager : public baseSingle< AchievementManager >
{
public:

	AchievementManager();
	~AchievementManager();

	fvoid	Init();
	fvoid	Release();


protected:
private:
};

extern AchievementManager* gAchievementManager;

#endif
